Sci-Fi/Game/Concepts

Rough Concepts

The following 'rough concepts' are subject for updated revisions. [Through unique story, experience, or approach, the game concepts provided on this site contain an essential drive to fulfill aspects not yet achieved by the gaming industry.]

A Super Intelligent Game



Multiplayer.


Strategic.


Real-time PvP/PvE.


FPS, 3rd Person, & Overhead Perspective. [Multiple perspectives: sub-options as standard akin sound levels and resolution. Similarities: multipliers of immersion, compatibility.]


Explore. Gather. Craft. Build. Research.
Open World.

Two factions pitted against each other over a period of time.

Minimum game time: 10min for arcade.

Maximum game time: No limit for a MMO.

Objective: Develop an AI super-system for your faction.

Objective: Reach 'Super-Intelligence' level of AI.

Objective: Survive until AI has accelerated to the edge of the Universe and provides an exit wormhole for your extraction.

The winning faction escapes the Universe through a wormhole in space-time created by the machines which they have developed and assisted.

Tactics: Efficiency of research from a single player's standpoint, to the highest scoring player on the team.

Team Role Balance: Score-dependent, more advanced research trees available to the player unlock at higher score.

Roles: Top scoring players granted Overhead Perspective for most game phases.

Lowest Ranking Players On Team: Have same tasks available such as researching, with additional micro gathering actions which are not available to highest scoring players on the team.

Scouts & Spies: Scouts reveal paths clear of traps, enemies, and detecting equipment - for spies and other friendly faction personnel among enemy territory.

Deceive the opposing faction: If the proper information is available of the opposing faction, while both AI systems of each factions are nearing the edge, a pseudo wormhole can be deployed for the opposing faction. If insufficient technology to analyze portal exists (i.e. through researching) the faction must gamble the opportunity to enter the wormhole. A pseudo wormhole exits at desired location and time of player who initiated.

Otherwise, event of AI systems competing in the final stage for the edge results in large scale space battle, or decision to rematch for another round in the next universe.

Rough Concept


Multiplayer.

Survival.

Explore. Gather. Craft. Build. Research.

Real-time PvP/PvE.

FPS. 3rd Person. Overhead Perspective.

Procedural Crafting


A game about space ships, space stations, & human-machine expansion.
Customize your ship, manufacture your own parts, build your own factories, setup your own space business, perform missions, hunt aggressive players for bounties, build your own ship yard, start your own repair station, design & brand your own custom parts, colonize your own planets, raise an army of robots or clones, research distant planets and stars, make new discoveries, build a business from your own new technology, manage your machines from a remote station, build an archive of knowledge, create new species, trade commodities and invest in a market which uses energy for currency.


Player spawns in a shipyard hanger, space-born or planet-based, as a space ship mechanic.

Player has capability to grow their maintenance skills, honing abilities enable custom procedural crafting of parts. Entrepreneurship is inevitable even if player never leaves the hangar, as many will be interested in high quality custom parts.

If players stray from hangar, an entire open world space survival quickly reveals itself.

Names & Themes

Concept Names

  • A Super Intelligent Game

  • Smart Game

  • Space Mechanic

  • Machining Out

  • Human-Machine